MacOS has Metal support for Intel HD and Iris Graphics from the HD 4000 series or newer, AMD GCN-based GPUs, and Nvidia Kepler-based GPUs or newer. IOS and tvOS have Metal support for Apple A7 or newer SoC-s. Supports memory-less render targets (on iOS/tvOS).Better GPU control on multi-GPU systems.Lower CPU overhead of graphics API calls.See the advantages and disadvantages of using Metal below. Metal has a larger feature set on Apple platforms than OpenGL ES. More info See in Glossary, tvOS and macOS (Standalone and Editor). Unity supports Metal on iOS Apple’s mobile operating system. Metal is the standard graphics API for Apple devices.